Level of Detail Based Behavior Control for Virtual Characters
نویسندگان
چکیده
We take the idea of Level of Detail (LOD) from its traditional use in computer graphics and apply it to the behavior of virtual characters. We describe how our approach handles LOD determination and how we used it to reduce the simulation quality of multiple aspects of the characters’ behavior in an existing application.
منابع مشابه
Assessing the Predictors of Intention and Behavior in Using Virtual Social Networks Among Students of the Yazd University of Medical Sciences Based on the Theory of Planned Behavior
Introduction: Nowadays, use of virtual socail networks is increasing . However, few studies have been conducted about factors influencing the use of social networks by using theories of health education among students. The present study was to determine predictive factors of virtual social networks among students of Yazd university of medical sciences based on the constr...
متن کاملCrowd Simulation: Implementation on Geometry, Animation and Behavior
Crowd simulations are becoming more popular in entertainment industry and interactive applications. However, the task of rendering and animating crowds of virtual humans in real-time is challenging. In this paper, we describe recent progress on crowd simulation research on three different levels, namely, geometry, animation and behavior. These three levels deal with implementation issues from l...
متن کاملVirtual Flux Based Direct Power Control on Vienna Rectifier
This paper proposes the virtual flux based direct power control for Vienna rectifier. No need for the input voltage sensors, the current regulation loop and PWM voltage modulation block along with the active and reactive power decoupling are some of the salient advantages of this method that make it suitable for controlling the conventional active rectifiers. However, due to the three-level nat...
متن کاملStatusbasierte Verhaltenssteuerung von virtuellen Charakteren
This dissertation presents a novel approach for controlling the behavior of virtual characters that is based on an extension of a social psychological status theory. The research focuses on interactive applications in which the virtual characters should display a behavior that is appropriate to their individual role and the social context. The central assumption is that both socio psychological...
متن کاملAnimation, Simulation, and Control of Soft Characters using Layered Representations and Simplified Physics-based Methods
Nico Galoppo: Animation, Simulation, and Control of Soft Characters using Layered Representations and Simplified Physics-based Methods. (Under the direction of Ming C. Lin.) Realistic behavior of computer generated characters is key to bringing virtual environments, computer games, and other interactive applications to life. The plausibility of a virtual scene is strongly influenced by the way ...
متن کامل